Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Amir form the backbone of any Kalifa foot advance. They are often sent against fortified enemy positions where their valor and skill with a sword allows them to assault seemingly inpenetrable defenses.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Arif Mubarizan |
Kosten: | 17 |
LP: | 40 |
Bewegungskosten: | 5 |
EP: | 40 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | BM Kalifa Amir |
Fertigkeiten: |
mace Wucht | 9 - 2 Nahkampf | ||
long sword Klinge | 6 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 0% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 4 | 40% |
Burg | 1 | 60% |
Dorf | 1 | 50% |
Flachland | 1 | 40% |
Gefroren | 3 | 20% |
Höhle | 2 | 40% |
Hügel | 2 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 1 | 50% |
Seichtes Wasser | 2 | 20% |
Sumpf | 2 | 30% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 40% |